I unfold the tentacle UV map. For placement, i arranged them accordingly. In the UV editor, i create a snapshot as a guide for texture positioning in Photoshop.
These are the images of real octopus i found online to be use for the model texture.
Using the images as my source, the texture are cloned and evenly colour adjusted.
I create a normal map as well for bump mapping in Maya.
The texture are applied onto the model in Hypershade. I selected the mia material X. I opt for more reflectivity to have a slimy look.
The test rendered image. Will be moving on to camera tracking in Nuke.
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